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Control and Property in Play-Based Online Worlds (RDF)

How will companies police/control social behavior in online worlds? Will they do so through technology or through encouraging/monitoring social/behavioral norms? Who will own what is created in online game space? The game service provider, and or the people who participate in the making of that content? (English (US))

Added to The Feed Directory on Mon, 7 Jun 2004 7:31:23 PDT


Last Feed Sample:

  1. Your Next Customer Is Virtual. But His Money Is Real.

    Business 2.0 - Magazine Article - Your Next Customer Is Virtual. But His Money Is Real., by Julian Dibbell! About...
    Fri, 8 Jul 2005 8:01:47 PDT

  2. How to die properly in a MMORPG ?

    Mondes persistants : le portail francophone des MMORPG...
    Fri, 8 Jul 2005 8:01:47 PDT

  3. How to die properly in a MMORPG ?

    Mondes persistants : le portail francophone des MMORPG...
    Fri, 8 Jul 2005 8:01:47 PDT

  4. Future of Sony MMOGs

    A CNN Money article ""EverQuest" hits the PS2 - Feb. 12, 2003" covers the immediate present and future of Sony's...
    Fri, 8 Jul 2005 8:01:47 PDT

  5. Games as Political Spaces

    NICK WADHAMS Canadian Press Friday, February 07, 2003 NEW YORK (AP) - Gone are the days when playing video games...
    Fri, 8 Jul 2005 8:01:47 PDT

  6. Wyvern

    Looks like the range of MMOGs is expanding - now there are Gauntlet-esque Java-based MMOGs requiring relatively little commitment from...
    Fri, 8 Jul 2005 8:01:47 PDT

  7. MUD-dev list

    A bit tough to slog through it all but a wealth of information here on nearly all aspects of MOGs....
    Fri, 8 Jul 2005 8:01:47 PDT

  8. Economists Obsessed with Fantasy Economics

    The most popular article in the leading economics Web archive doesn't concern tax policy, international trade, or the theory of...
    Fri, 8 Jul 2005 8:01:47 PDT

  9. Declaring the Rights of Players

    One of the most accomplished MMOG designers, Raph Koster, has posted a Players' Bill of Rights to his web site:...
    Fri, 8 Jul 2005 8:01:47 PDT

  10. Reuters on the Sims Online

    Gene Emery with Reuters news service explains the social dynamics of his Sims Online experience....
    Fri, 8 Jul 2005 8:01:47 PDT

  11. There.com in the WSJ

    There.com had a big publicity splash - a good way to talk about online games and economy without focusing on...
    Fri, 8 Jul 2005 8:01:47 PDT

  12. UO: Killers Have More Fun

    Important early article about multiplayer online games, especially player-killing, one of the early contentious issues. But also, Amy Jo Kim...
    Fri, 8 Jul 2005 8:01:47 PDT

  13. Dark Age of Camelot: Reviews

    Dark Age of Camelot was the sucessor to EverQuest. A 3D-based medieval-tinged fantasy world for sword and sorcery adventure. Clearly...
    Fri, 8 Jul 2005 8:01:47 PDT

  14. Economist: MUD and brass

    From July 2000, in The Economist, Where there's MUD, there's brass. They examine the phenomenon of harvesting, quitting your day...
    Fri, 8 Jul 2005 8:01:47 PDT

  15. Emulating Game Servers

    The BNETD Project is attempting to emulate the servers for Blizzard games. These are not multiplayer persistent role-playing games, so...
    Fri, 8 Jul 2005 8:01:47 PDT



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