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Control and Property in Play-Based Online Worlds (RDF)
How will companies police/control social behavior in online worlds? Will they do so through technology or through encouraging/monitoring social/behavioral norms?
Who will own what is created in online game space? The game service provider, and or the people who participate in the making of that content? (English (US))
Added to The Feed Directory on Mon, 7 Jun 2004 7:31:23 PDT
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Last Feed Sample: Business 2.0 - Magazine Article - Your Next Customer Is Virtual. But His Money Is Real., by Julian Dibbell! About... Fri, 8 Jul 2005 8:01:47 PDT
Mondes persistants : le portail francophone des MMORPG... Fri, 8 Jul 2005 8:01:47 PDT
Mondes persistants : le portail francophone des MMORPG... Fri, 8 Jul 2005 8:01:47 PDT
A CNN Money article ""EverQuest" hits the PS2 - Feb. 12, 2003" covers the immediate present and future of Sony's... Fri, 8 Jul 2005 8:01:47 PDT
NICK WADHAMS Canadian Press Friday, February 07, 2003 NEW YORK (AP) - Gone are the days when playing video games... Fri, 8 Jul 2005 8:01:47 PDT
Looks like the range of MMOGs is expanding - now there are Gauntlet-esque Java-based MMOGs requiring relatively little commitment from... Fri, 8 Jul 2005 8:01:47 PDT
A bit tough to slog through it all but a wealth of information here on nearly all aspects of MOGs.... Fri, 8 Jul 2005 8:01:47 PDT
The most popular article in the leading economics Web archive doesn't concern tax policy, international trade, or the theory of... Fri, 8 Jul 2005 8:01:47 PDT
One of the most accomplished MMOG designers, Raph Koster, has posted a Players' Bill of Rights to his web site:... Fri, 8 Jul 2005 8:01:47 PDT
Gene Emery with Reuters news service explains the social dynamics of his Sims Online experience.... Fri, 8 Jul 2005 8:01:47 PDT
There.com had a big publicity splash - a good way to talk about online games and economy without focusing on... Fri, 8 Jul 2005 8:01:47 PDT
Important early article about multiplayer online games, especially player-killing, one of the early contentious issues. But also, Amy Jo Kim... Fri, 8 Jul 2005 8:01:47 PDT
Dark Age of Camelot was the sucessor to EverQuest. A 3D-based medieval-tinged fantasy world for sword and sorcery adventure. Clearly... Fri, 8 Jul 2005 8:01:47 PDT
From July 2000, in The Economist, Where there's MUD, there's brass. They examine the phenomenon of harvesting, quitting your day... Fri, 8 Jul 2005 8:01:47 PDT
The BNETD Project is attempting to emulate the servers for Blizzard games. These are not multiplayer persistent role-playing games, so... Fri, 8 Jul 2005 8:01:47 PDT
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